Wednesday, March 21, 2012

Double Entry #10

"The game requires players to use different skills, characters at different times although often problems can be circumvented with more than one solution. Schools should seek to progressively implement this approach to customization into the learning experience."
admin. (2012, January 20). 10 things schools can learn from video games. Retrieved from http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/ 

I think this is a bit unfair to teachers.  Half of what we learn in our education classes is to use multiple approaches to "customize" lessons to students.  We learn about different types of learners and different types of intelligence and are required to write out lessons to incorporate multiple ways of teaching.  Perhaps the writer of this article is proposing for the teacher to use differential instruction. In a perfect world, in a tiny classroom, I am sure most teachers would love to be able to do individualized plans for each of their students.  It just not realistic in the world that we teach in to expect that kind of individualization and customization for a class of 25 3rd graders.

This article  gives an encouraging view of how real-life teachers are using games in the classroom.  It discusses the advantages that gaming can give to education.  The ideas are really amazing, especially the Angry Birds one!
Dwyer, L. (2011, December 5). How gaming is changing the classroom. Retrieved from http://www.good.is/post/how-gaming-is-changing-the-classroom/ 

1 comment:

  1. Good point about the difficulty teachers have in customizing learning for students. We need smaller class sizes! However there are approaches that make customization easier. Project-based learning is one approach!

    5/5

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